The second I saw the band name and cover art for Nightsatan and the Loops of Doom I had to click on it and see what it was all about. Expecting some sci-fi doom band I was pleasantly surprised that the record is a score for a ten-cent sci-fi schlock-fest film by the same name and the music is an homage to the glorious scores of 80s sci-fi and horror flicks like Blade Runner, Day of the Dead, Terminator, and 80s John Carpenter. Jam packed full of synths and more synths I immediately fell in love with this electronic cheese. Not really metal, but whatever, the band name makes it metal enough.
If cheesy sci-fi synth music is something you can get down with, give the record a spin, it’s atmospheric and fun. If not, just watch the trailer for the film, which is undeniably metal as fuck. Now, if you excuse me, I need to go get my hands on that flick. Enjoy!!!! Peace Love and Metal!!!!
Can the maker repair what he makes?
By now, video games have reached a point where questioning religion, society, war, and other difficult and taboo subject matter have found their way into the subject matter. Dig deep into the lore of games like Portal 2, Bioshock, Limbo, El Shaddai, Deus Ex, Spec Ops: The Line, Metal Gear Solid, etc. and you will find deep and introspective ‘mature’ subject matter. I applaud games like this for giving the medium a much need push forward, and when a game comes out that tackles these type of themes I make it a point to play it. When I first caught wind of Primordia through the Steam Greenlight feature the concept of a post-apocalyptic world where man had become extinct and robots and androids lived on to create their own society where some had began to worship their makers, man, had really piqued my attention. Then quickly seeing it was being co-produced by one of my favorite adventure game publishers, Wadjet Eye (Gemini Rue, The Blackwell Series, Resonance), and newcomers Wormwood Studios, I knew I had to get my hands on this game. Did Wadjet continue their amazing track record, are Wormwood Studios a worthy new dev. team, did Primordia live up to my lofty expectation of delivering quality gameplay as well as a narrative that would tickle my brain? Read on. (note: I’m trying a different style to my game reviews and am now going to add a score at the end :gasp!:, hope you dig it)
For the longest time I’ve been a fan of graphic adventure games (aka: point and click adventure games). My roots with this style of gaming goes back to the VGA games that were produced in the late 80’s/early 90’s with stuff like Kings Quest and various other Sierra games. My love (and many others) of this genre deepened when I came across the mad mind of Tim Schafer and Lucas Arts with games like Monkey Island and Maniac Mansion where they perfected the point and click formula down to a perfect ‘T’. Then graphic adventure games seemed to just fall off the map getting little to no exposure and many games falling well under my radar. One of the games to fly right under my radar is 1999’s The Longest Journey by Ragnar Tørnquist and Norwegian studio Funcom. I have heard that this game was heralded as the best graphic adventure of all time by many sites and people, but for some reason I never got around to playing it when I initially heard about it. Then Steam had their summer sale and offered a package of this game along with its sequel bundled together for a nice price, so I took the plunge to brush up on a game that I should have played years ago and boy am I happy I did.