Dear Esther at its core is a video game. It uses 3D textures, models, and landscapes to create a world for you to go from point A to point B in with a first person view-point. And, at about there, it stops being a ‘video game’ in the traditional sense and becomes more something else. What that something else is I really couldn’t tell you as I have yet to experience anything quite like Dear Esther before. It is bereft of all conflict, there are no tricky jumps or maneuvers to make, and there is nary a single puzzle to solve. You simply explore a deserted Scottish Hebrides island at your own pace taking in jaw dropping gorgeous vistas, landscapes, and caves as a narrator chimes in from time to time and reads fragments from a letter to a woman named Esther.