Exploring through a mountain turned dungeon staring at the same tile-set on the walls for hours on end may sound like something that would make for a dull and tedious game. Especially when the game limits you movement capabilities to a square-based grid and tosses environmental puzzles your way that could be easily solved if you could stand at a diagonal position. Then there’s the odd dial-a-spell magic system and unclear narrative that come off as clumsy. But somehow, Legend of Grimrock, developed by Finnish studio (seriously, is there anything the Finns can’t do?) Almost Human, have taken all of these bad design troupes and used them in a way that makes the game a highly memorable, and more importantly, deeply engaging game experience that should not be missed.
If you are familiar with old-school first person PC RPGs like Eye of the Beholder, than you should know exactly what you’re getting into here, so you can stop reading and just go play the game and get full satisfaction. For others, in Legend of Grimrock, everything is based on square tiles, the map, movement, puzzles, etc. Even your adventuring party is square; a group of 4 that your design yourself whom are all chained together, have been charged with a crime and cast into a mountain cum dungeon, Mt. Grimrock. Your task is to escape the mountain, and if you do so, your crimes will be absolved.